Medium

MessagePack-CSharp: Unity unsafe blit formatter allocates from unbounded byte length

  • Disclosed: 25.06.2026
  • Updated: 11.10.2026 11:23

Summary

UnsafeBlitFormatterBase<T>.Deserialize reads an attacker-controlled byteLength from an extension payload and allocates an array based on that value before validating it against the extension header length or remaining payload bytes.

The outer extension header is bounded by available input, but that bound is not used to constrain the inner byteLength before allocation. A very small payload can therefore request a very large T[] allocation.

Impact

Applications are affected when they deserialize untrusted payloads using Unity blit resolvers such as UnityBlitResolver or UnityBlitWithPrimitiveArrayResolver.

This is especially relevant to Unity multiplayer clients or servers that use MessagePack-CSharp for networked values such as vectors, matrices, or primitive arrays. A hostile peer can send an extension payload with a large declared byte length and cause an out-of-memory exception or process termination on memory-constrained platforms.

The resolver is opt-in, but the vulnerable value is pure wire input and the allocation happens before the formatter verifies that the declared bytes are actually present in the extension body.

Affected components

  • Package: MessagePack.UnityClient
  • Resolvers: UnityBlitResolver, UnityBlitWithPrimitiveArrayResolver
  • API: UnsafeBlitFormatterBase<T>.Deserialize
  • Finding IDs: MESSAGEPACKCSHARP-080, duplicate/open variant MESSAGEPACKCSHARP-OPEN-010

Patches

Fixes are prepared and will be released in coordinated patch versions.

Upgrade guidance:

  1. Upgrade MessagePack.UnityClient to the patched version for your release line.
  2. Upgrade companion MessagePack packages in the same dependency graph to the coordinated patched versions.

The fix should validate byteLength before allocation. It should reject negative lengths, lengths greater than the extension body length after metadata, and lengths that are not a valid multiple of the element size.

Workarounds

Patching is recommended.

Until a patched version is available, do not use Unity blit resolvers on data received from untrusted peers. Use safer resolvers or explicitly validate and size-limit messages before deserialization.

Resources

  • MESSAGEPACKCSHARP-080: unsafe blit formatter allocation from unbounded byte length
  • MESSAGEPACKCSHARP-OPEN-010: duplicate/open finding for the same root cause
  • CWE-770: Allocation of Resources Without Limits or Throttling

Affected software

Click a technology to see all vulnerabilities affecting it.

PlatformPackageVulnerable versionsFixed in
.NET (NuGet) MessagePack < 2.5.301, >= 3.0, < 3.1.7 2.5.301, 3.1.7

References

CVSS score -
CVSS vector
CVSS:4.0/AV:N/AC:H/AT:P/PR:N/UI:N/VC:N/VI:N/VA:L/SC:N/SI:N/SA:N
Weakness (CWE)
CWE-770
Platform
.NET (NuGet)
Package
MessagePack
Disclosed
25.06.2026
Updated
11.10.2026 11:23

Sources and licenses

OSV / GitHub Advisory Database - GHSA-w567-gjr2-hm5j - CC BY 4.0

Vulnerability history: MessagePack

All published vulnerabilities of this package (.NET (NuGet)), newest first. Shows whether this is a one-off slip or a package that needs watching.

All (14) in the archive
Total entries
14
First → latest
01.2020 06.2026
Without a fix
0
Exploited in attacks
0

Severity breakdown

  • High 3
  • Medium 11

Disclosures per year

  1. 2020: 1
  2. 2021: 0
  3. 2022: 0
  4. 2023: 0
  5. 2024: 1
  6. 2025: 0
  7. 2026: 12
Severity:
  1. MessagePack-CSharp: Unity unsafe blit formatter allocates from unbounded byte length this entry
    Medium CVE-2026-48514 < 2.5.301, >= 3.0, < 3.1.7 2.5.301, 3.1.7
  2. High · 7.5 CVE-2026-48506 < 2.5.301, >= 3.0, < 3.1.7 2.5.301, 3.1.7
  3. High · 8.2 CVE-2026-48109 < 2.5.301, >= 3.0.214-rc.1, < 3.1.7 2.5.301, 3.1.7

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