Uncapped length of skin data fields submitted by players
Impact
Some skin data fields (e.g. skinID, geometryName) are not capped in length. These fields are typically saved in the NBT data of a player when the player quits the server, or during an autosave.
This is problematic due to the 32767 byte limit on TAG_Strings. If any of these fields exceeds 32767 bytes, an exception will be thrown during data saving, which will cause the server to crash.
Other fields (such as skinGeometryData) are also uncapped, but those have a much larger 2 GB length limit, so this is not a concern for those, particularly considering the decompressed packet size limit of 2 MB.
Patches
PM3: 958a9dbf0fe3131ab60319c5a939f5dfbfe5dfbb PM4: 6492cac5c10f9fa8443ceddd2191a7b65b73f601
Workarounds
A plugin may check player skins during PlayerLoginEvent and PlayerSkinChangeEvent and ensure that the offending fields are not larger than 32767 bytes.
For more information
If you have any questions or comments about this advisory:
- Email us at team@pmmp.io
Affected software
Click a technology to see all vulnerabilities affecting it.
| Platform | Package | Vulnerable versions | Fixed in |
|---|---|---|---|
| Composer package | pocketmine/pocketmine-mp | < 3.26.5, >= 4.0.0, < 4.0.5 | 3.26.5, 4.0.5 |
References
- CVSS vector
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H- Weakness (CWE)
-- Platform
- Composer
- Package
pocketmine/pocketmine-mp- Disclosed
- 06.01.2022
- Updated
- 11.10.2026 10:22
Sources and licenses
OSV / GitHub Advisory Database - GHSA-c6fg-99pr-25m9 - CC BY 4.0
Vulnerability history: pocketmine/pocketmine-mp
All published vulnerabilities of this package (Composer package), newest first. Shows whether this is a one-off slip or a package that needs watching.
- Total entries
- 30
- First → latest
- 11.2020 04.2026
- Without a fix
- 0
- Exploited in attacks
- 0
Severity breakdown
- High 20
- Medium 8
- Low 2
Disclosures per year
- 2020: 1
- 2021: 1
- 2022: 11
- 2023: 8
- 2024: 2
- 2025: 2
- 2026: 5
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Uncapped length of skin data fields submitted by players this entry
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